The problem
3D environments take too long to build by hand
AI tools are faster, but quality drops and artists lose control.
How it works
The same pipeline studios already use
01
Storyboard
Chat until Topo3D understands the goal.
02
Gray Box
Move shapes and leave notes in 3D.
03
Build and export
Agents build it. You walk it and export it.
Demo: Stanford Main Quad
A real campus you can walk through


Built from map data. Demo builds; neither university is a customer.
The product
It runs in a browser
- Nothing to install
- Use it from any device
- Download game-ready files, or an Unreal project
Team
We've been building together since 2022
We met at the Egyptian Olympiad in Informatics. Topo3D started as a tool to automate our own freelance 3D work.
Yousef El Sakka
Stanford junior. Worked in Stanford's computer graphics lab. Gold medal at the Egyptian Olympiad in Informatics.
Hosameldin Darwish
USM junior and former 3D artist. ICPC gold medalist. Made $10k at 13 from Egypt doing freelance 3D work. Helped grow a startup from $5M to $15M ARR.
Status
Two pilot clients are using Topo3D now.